Nine Valleys Under the Shroud

Chronicles of Karrowmoor

The sun has not been seen here in eighty years.

Four strangers answered a letter from a dying woman and climbed into a valley that does not see daylight. What follows is their record — written as they lived it, one entry at a time.

Grayvault manor, seat of House Ostrend
Entry I · Session 1

The Salt and the Silence

Four strangers answer a dying lady's letter, and find Millstead's mill broken by hands, not neglect.

A damaged stone cottage alone in a misted field, one window lit.
Entry II · Session 2

A Name for the Dark

Yorrick breaks, a hideout falls, and the party learns the dark holds more than wolves.

A dry-stone retaining wall broken open where a hillside gave way into a dark crevice.
Entry III · Session 3

The Weight of Stone

A retaining wall gives way, an ambush at the breach, and a hillside opening the party chose to seal shut rather than descend.

Inside Ysolde Karn's cluttered stone cottage, shelves of books and jars, dried herbs hanging from the rafters, a single candle lit on the table.
Entry IV · Session 4

A Harder Kind of Dark

The party learns the craft of Clearlight, and meets enemies stronger than anything they'd faced before — and someone dangerous now knows they exist.

A low-ceilinged stone archive corridor lined with shelves crammed with tomes and loose parchment, a single candle burning at the far end.
Entry V · Session 5

No Edge to the Shroud

A grave dug in the rain, a monster on the road, and a map that stopped ending at Grayvault.

A quiet, candlelit four-poster bedchamber at Grayvault, a sealed note left on the writing desk.
Entry VI · Session 6

The Steward's Hand

A warded door, a confession in the steward's own hand, a dowager found gone still — and an ambush waiting on the road to Farthingholt.

A muddy, rutted Karrowmoor road winding into a steep misty valley, deep dark forest on one side and a rushing river on the other.
Entry VII · Session 7

The World Grows Wider

The party's first road beyond Coldhallow: a new valley, an old house asking for an audience, and a dream that would not stay a dream.

A pale-nightshirted man lies face down on dark wooden floorboards, seen from above, with overturned stools casting long shadows.
Entry VIII · Session 8

Murder at the Inn at Undersluice

A farmer who could not read, a magistrate who was not one, and a girl nobody thought to look for.

A narrow dark cave mouth set into a wet grey rock wall in the rain, spruce and fir standing close on either side and a muddy track climbing to it.
Entry IX · Session 9

A Pattern in the Light

A gilded carriage on the Ring Road, a Prior with a map of the Clearings, a lullaby nobody dared trace, and a cave that went up toward the light.

Seen from the end of a stone path: a tumbled field of wet, flat-topped boulders and black pits across a chasm, and a single shaft of pale gold sunlight breaking through grey cloud onto a broad stone shelf on the far side.
Entry X · Session 10

The Hour Before the Sun

Wings and wandering lights in the night, a wet scramble past a nest of hippogriffs, and a Clearing that opened in the rain.

A run-down but real Karrowmoor town in the rain: a single-storey wooden town hall with a notice board and wooden steps up from the dirt street, a well and leaning houses beyond.
Entry XI · Session 11

Somebody’s Egg

A long way down a cliff, a man in a chair with a sign, a hollow carving in the town records, and a Priory door found open.

Entry XII has not yet been written into the ledger.