Four strangers answered a letter from a dying woman and climbed into a valley that does not see daylight. What follows is their record — written as they lived it, one entry at a time.

The Salt and the Silence
Four strangers answer a dying lady's letter, and find Millstead's mill broken by hands, not neglect.

A Name for the Dark
Yorrick breaks, a hideout falls, and the party learns the dark holds more than wolves.

The Weight of Stone
A retaining wall gives way, an ambush at the breach, and a hillside opening the party chose to seal shut rather than descend.

A Harder Kind of Dark
The party learns the craft of Clearlight, and meets enemies stronger than anything they'd faced before — and someone dangerous now knows they exist.

No Edge to the Shroud
A grave dug in the rain, a monster on the road, and a map that stopped ending at Grayvault.

The Steward's Hand
A warded door, a confession in the steward's own hand, a dowager found gone still — and an ambush waiting on the road to Farthingholt.

The World Grows Wider
The party's first road beyond Coldhallow: a new valley, an old house asking for an audience, and a dream that would not stay a dream.

Murder at the Inn at Undersluice
A farmer who could not read, a magistrate who was not one, and a girl nobody thought to look for.

A Pattern in the Light
A gilded carriage on the Ring Road, a Prior with a map of the Clearings, a lullaby nobody dared trace, and a cave that went up toward the light.

The Hour Before the Sun
Wings and wandering lights in the night, a wet scramble past a nest of hippogriffs, and a Clearing that opened in the rain.

Somebody’s Egg
A long way down a cliff, a man in a chair with a sign, a hollow carving in the town records, and a Priory door found open.